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I drank the ectoplasm.

Great audio! I like the glow of the liquids, and the growing vignette as death meter gets filled.

Things I'd like to have sees in the game:

  • Visual damage feedback, and maybe even affecting player momentum.
  • Less bullets but with greater consequences.
  • Reimu on fire. 🔥

Real though, ultimately I was only able to get to the without shooting, the visibility loss on beating enemies is pretty extreme and makes progression tricky? The enemies are actually not the problem so much as having to make some pretty tight jumps or briefly braving the liquid damage. 

Music was nice and kept up the tension for a frustrating but rewarding experience, good job!

Pressing spacebar to advance the text also scrolls the page for me. Adding something like this to the source would prevent that while the game frame is in focus:

document.onkeydown = function(k) {k.preventDefault();}
document.onkeyup = function(k) {k.preventDefault();}